Any such restrictions are explained in prestige class. Cleric. Think of each spell as an individual bullet that you load into your memorised slots. More of the "thinking mans caster" of the two (wizards and sorcerers) where the sorcerer. The SoZ campaign. As channelers of divine energy, clerics can affect undead creatures. It applies to a different school of magic in each case. Always minimum of 10, or (2 * Innate spell level) - 1. In the absence. Karsus was born in Netheril in 3163 NY (−696 DR). Allows the use of every spell in the game. NWN1 has no feats for casting in armor, except for Still Spell in pre-epic levels and Auto Still Feats in epic levels. Lay 5 or 6 then kite pack of enemies through it. There's no parry/block animation at all. For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE). Server admins (or module designers) can alter this file to alter basic properties of feats and other aspects of the base game. Improved Spell Resistance III. , although it's still not a bad idea. It doesn't let you learn new spells, and increases your spell slots only on five levels out of ten. This is a fun and basic Wizard build that performs well in any campaign except Swordflight, for which you'll want Expertise as per Wizard Rogue Build NWN. ini Open the file and find the line. Moreover, she can imbue her equipment with unique. School: Transmutation. Orion. Take the Still Spell feat and then you can cast any spell no matter your chance of arcane failure. More of the "thinking mans caster" of the two (wizards and sorcerers) where the sorcerer. Each epic spell can be chosen once, and each epic spell is usable once per day. Bard. Import Commands in the Options menu. 5e Sorcerers and. NWN Console Commands saves you having to look up,. So cast the spell and then examine your unidentified items (you can even pause right after casting it so you'll have time to examine everything. Seems like the halfling is useless. Anything that gives a bonus to will saves or saves vs mind-affecting will also help. 2da. L4 - evard's black tentacles [FORT] - get some blunt DR to negate the dmg (or be gnome/halfling), mind-immunity like prot. Prerequisite: Ability to cast 1st-level spells. Clerics like Chuck Norris can do eveything!Neverwinter Nights: Enhanced Edition. Since Rangers only have four spell levels, you don't need to go any higher than 14 for Wisdom. Not sure what is happening for you guys, but if i see/hear anything will update. Specifics: Still spells are cast without a somatic component. Unzip the file and copy "extrodfastcast. Red wrote: "5. Cantrips with a duration (Daze, Virtue, Resistance, Light) can be cast with Extend Spell. You have to start with int 18 and only take int at lvl up. Silent spell is if you get hit by a silence spell, which I wouldn't really worry about because I never got hit. 2da Bugs. - Fixed NWN:EE bug that sometimes causes monsters to ignore or stop attacking players. It ONLY works if you have enough total character levels. Automatic: Still Spell. The NWN bard is a power class with several features where it outshines every other class in the game: First and foremost bards are masters of song,. If we're talking specifically the OC, then Morag is a walk in the park even on. The highest item in NWN is Aribeth's Ring which provides Spell Resistance of 18 and has a use at the end of the game. Specifics: Still spells are cast without a somatic component. e. Lord Karsus was the Netherese creator and caster of the Karsus's avatar spell that triggered the Fall of Netheril. Favored Soul Guide for Neverwinter Nights 2: Mask of the Betrayer ----- Welcome to my guide on Favored Soul for Neverwinter Nights 2. OK so I've been playing neverwinter nights for years. For example, iirc, a 5th level Wizard gets level 3 spells, while a Sorcerer has to wait to 6th level for the same. • easier access to game files for customization such as creating custom classes, races, item types, etc. NUI, NWNEE, spellcasting. Use: A stilled spell occupies a spell slot one level higher than normal. I understand you will eventually level and have more magic memorized at once and available. Epic CLASS. While polymorph self officially has an innate level of 4, each of the subspells that can be cast have an innate level of 3. As a rule of thumb, shamans can cast spell levels up to half their class level (rounded down). Epic shifter. we know this problem still exist in the old version of NWN, even in NWN 2, but why BeamDog ignore it and keep this problem to this remake version? didn't they test. Although mostly useful for gathering information, several divine spells help the caster in combat situations. Though they don't cast spells, monks channel a subtle energy, called ki. Still Spell: Until you find good robes, you will want to wear armor, so use this feat to negate the penalities. Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, construct shape, plant shape, epic energy resistance, epic spell focus, epic spell penetration, great wisdom, improved combat casting, outsider shape, undead shape So Sorcerers max out 1 more spell slot/spell level. Spellsword is a custom base class with Arelith specific changes. Exceptionally complex locking mechanisms or magically sealed doors and containers are beyond the abilities of this spell. There's no parry/block animation at all. (so 10 for 1-5, then level 6 is 11, 7 is 13, 8 is 15 and 9 is 17). The spells. Thu, 2017-03-09 13:26. For powergaming, Cleric 28/Bard 2/RDD 10 is probably the best build in the game. Wizard's base on their build from level 20+ with the epic feat's and spells they get they are alot of fun to play from a quick level up play test seeing how viable wizard's are after level 20 to 40 in the infinit dungeon . * MAJOR * Monsters summoned depend now on class and alignment. Same as regular D&D, no verbal or somatic components. However, they suffer the full arcane spell failure penalties from casting spells or invocations while wearing medium or heavy armor, or while equipped with shields. Like it's been said Clarity potion does the trick (but lasts pretty short, so keep an eye on that). Polymorph Self: Innate spell level of subspells 3 → 4. Mods Obviously, there's a plethora of different mods you can get for NWN2, but I'm just trying to cover some basics here. Compared with Baldur's Gate and Icewind Dale, arcane casters appear to get the short end of the stick in Neverwinter Nights 2. so saving against wizard and sorceror spells will be difficult, though you still get around 70%-80% to save agaisnt them if. Specialist wizard gets one extra slot to narrow the gap a little. This article is about the spell; for the feat, see Improved invisibility (feat). For the stalwart community interested in Neverwinter Nights (NWN), its sequel Neverwinter Nights 2 (NWN2), or Neverwinter Nights: Enhanced Edition (NWN:EE). Hit die: d8. It adds 1 level to spells and allows you to ignore arcane spell failure for wearing armor and/or using a shield. Specifics. I choose to go all in with 38->50 Int for DC spell casting for all the good stuff. . These were evidently originally just constants in some C++ files now. On a failed save, the creature's Intelligence and Charisma scores become 1. Proficiencies: All simple weapons. Thanks to her Automatic Still Spell feats she can wear Full Plate Armor and use a Tower Shield She can enter Improved Expertise Mode and gain an additional 10 ACits great but NWN, had lots of persistant haste on gear, short sword of quickness, boots of speed, chainmail of speed, robes of the dark moon. They have a dedicated Arcane spell list. Circle Kick [SoU] Cleave. 15 for Neverwinter Nights: Enhanced Edition! This is the biggest update to NWN:EE since its original release in 2018. For example, 39 Sorcerer/1 Paladin is much better than 40 Sorcerer. ) #1. before you get gear its a good potion spell. 10 + Innate spell level + 3. These feats can be chosen upon reaching level 21 in an appropriate spellcasting class or level 15 in pale master. Combat Casting. Arcane Spell Failure: A mage can wear armor and still cast a spell. Archived from groups: alt. FantasyObsessedRPGer. This feat allows the character to cast all spells of a given level range as stilled spells without using higher-level spell slots, eliminating somatic spell failure. Aug 12, 2002. I am also reading that a Sorcerer can learn Still Spell Feats that negate the arcane spell failure penalties from armor. And by epic levels spell duration is a non issue. Required for: Persistent Spell Specifics: Extended spells have their duration doubled, lasting twice as long as normal. For the uninitiated,. I have no advice, but I will watch this space in case anyone has useful insight. Conjuration spell lost is kinda bad. Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, construct shape, plant shape, epic energy resistance, epic spell focus, epic spell penetration, great wisdom, improved combat casting, outsider shape,. The following spells have a duration other. ----- 6. Notable Spells I Didn't Take: Protection from Spells: An excellent spell,. Spell Focus is useful in case one use it on the right occasion. Билды Невервинтер Найтс. Use: An empowered spell occupies a spell slot two levels higher. With ranged enemies as common as melee it is still hard to. Menu. Spell fixes only fixes the spells in game. Second, in the CLS_BFEAT_* 2da file you point to with the classes. Neverwinter Nights: Enhanced Edition. Mages can buff allies, disable opponents, nuke groups of enemies, or flat out annihilate them with save or die spells. Specifics: This feat allows the character to cast all spells. 23 Sep 2020 v1. -. Level 2: Imbue Arrow - Allows the archer to fire an arrow that has the fireball spell cast upon it three times a day. This energy allows them to perform amazing feats, such as healing themselves. In short, it depends if the touch spell haves spell. NUI, NWNEE, spellcasting. At each such opportunity, she can choose a metamagic feat, an item. add those under [Game Options]. The highest item in NWN is Aribeth's Ring which provides Spell Resistance of 18 and has a use at the end of the game. If you try. blah's Neverwinter Nights Sorc FAQ v1. Still spell can be useful as well. The console is called up by hitting the tilde ( ~) key. Wizard cant heal, has poor survivability and most of its spells are useless 90% of the time. Or equip shield when needed Reply reply. The givefeat console command gives any feat in the Feat. Caster Level (s): Wizard / Sorcerer 9. Vortex: Watery vortex that does some serious cold damage + Drown spell effect included that is cast upon a targeted area nearby one or more enemies. clerics in my opinion, are the strongest spell caster class in NWN. Auto Still Spell is 3 feats for something clerics get for free at level 1 (because 3e Clerics are OP) and the available armor in base NWN/SoU/HotU is not exactly 3 feats worthy. It's nuts that spell works underground in 3rd edition. This feat may be. Soothing Darkness Sep 9, 2018 @ 5:24pm. Type of feat: metamagic (general feat) Prerequisite: ability to cast 1st-level spellsRequired for: automatic silent spell Specifics: Silent spells are cast without a verbal component. Even an inexperienced Cleric can bring people back from the brink of death, and an experienced Cleric can bring back people who have crossed over that brink. Epic shifter. Of note, Empower also works on Ability boosting spells, such as Bull's Strength, boosting 3-7 points instead of 2-5. Never Opponents. Builds Neverwinter Nights: Enhanced Edition. Bonus feats: The epic shifter gains a bonus feat every three levels. In other words, at levels 13, 16, 19, 22, 25, and 28. It makes the combat entertaining to watch. This is a shame because one of the best buff spells is level 6. . Still Spell. spells. Cantrips intentionally cannot be empowered or maximized, nor will they be affected by similar class or feat effects. i. Patch 8193. Auto Qkn Spell I [HotU] Auto Qkn Spell II [HotU] Auto Qkn Spell III [HotU] Auto Slnt Spell I [HotU] Auto Slnt Spell II [HotU] Auto Slnt Spell III [HotU] Auto Still Spell I [HotU] Auto Still Spell II [HotU] Auto Still Spell III [HotU] Bane of Enemies [HotU] Blind-Fight [SoU] Blinding Speed [HotU] Brew Potion [HotU] Called Shot; Circle Kick [SoU. Good feats for Wizards aren't good feats for Barbarians. )-Change: Spirit Shamans have a one in twenty-five chance upon opening their spell's known of receiving a free spell exchange, one spell per spell level. (so 10 for 1-5, then level 6 is 11, 7 is 13, 8 is 15 and 9 is 17). The caster is able to defy the sands of time, casting spells, moving about, and attacking normally while the rest of the world appears suspended, as if in stasis. Bonus feats: The epic wizard gains a bonus feat every three levels after 20th. In practice most effects with it don't allow you to be commanded in the first place nullifying that option entirely; thus somatic only really affects arcane spell casting chance (and by extension Deafness since it uses arcane. These spells may be cast while wearing armor. 1 works, 2 or 4 will fail, 3 will only use spell resistance. The Wild Mage is a wizard who utilizes a new experimental method of spell casting that is powerful, unpredictable, and often dangerous. Auto Still Spell is a thing in NWN, but it doesn't come into effect until 'much' later (we're talking level 30+), so using sword and board + stilled spells is more something reserved for level 40 characters than a character completing a Single Player Campaign. Epic Pale Master. Hit Die: d4. -Added Spell Swapping code for spontaneous casters, as per NWN2 rules. Auto Qkn Spell I [HotU] Auto Qkn Spell II [HotU] Auto Qkn Spell III [HotU] Auto Slnt Spell I [HotU] Auto Slnt Spell II [HotU] Auto Slnt Spell III [HotU] Auto Still Spell I [HotU] Auto Still Spell II [HotU] Auto Still Spell III [HotU] Bane of Enemies [HotU] Blind-Fight [SoU] Blinding Speed [HotU] Brew Potion [HotU] Called Shot; Circle Kick [SoU. For me the most OP buli for the OC NWN is this: Dwarf Wizard9/Fighter4/DD++. If wasn't by spell fixes, i would never ever touch NWN2 again. - Blindness, slow and knockdown are powerful disabling spells. (C, B) Spell Penetration - a must for casters of offensive spells Still Spell - this would be most useful for a mage rather than a cleric, as you don't have. Never played a bard before and when I equip my bard with light armor, it still applies a 10% arcane spell failure. NWN2 is more advanced but still has some degree of the same problems to modern eyes Both games also have a lot of mod support, a lot of fan-created downloadable playable content, and I believe there are still NWN1 persistent worlds running - basically tiny MMOs run by fans. hak from your application hak directory (something like C:Program Files (x86)SteamsteamappscommonNeverwinter Nightsdatahk ) to your hak folder. Armored Caster. especially if you can still stack fighter levels. Automatic Still Spell: In addition to its Vanilla function, Auto Still Spell I reduces total Arcane Spell Failure by 5%. The first is as an erf file that can be imported into a module. But it gets better. In other words, at levels 23, 26, and 29. In NWN1, empower and maximize are really important. Since it had no somantic components, it is supposed to ignore the Arcane Spell Failure. Wizards have never been able to learn any spells they want. Samael Sep 15, 2019 @ 12:41am. Spiders are considered Vermin, but druid pet spells still affect them unlike the Dragon Companion(which can't benefit from pet buffs). Note: Would be easier with a GetSpellLevel() but we can generally fudge it back to Innate level if needed. for neverwinter nights 2 on the pc, numbered feat list by homm_syndrome. and also more colorful. Yes, Cleric's are generally better at this. So Sorcerers max out 1 more spell slot/spell level. A stilled spell occupies a spell slot one level higher than normal. In other words, at levels 13, 16, and 19. This feat may be selected multiple times, but the effects do not stack. 8193. There are several cleric spells you might miss such as word of faith, harm, summons, darkfire, spell resistance. The dream of melding magic and weaponplay is fulfilled in the person of the spellsword. Silence is best self-targeted or targeted on allies/summons. theres auto still spell feat of course if you want to spend 3 epic feats on ability to cast in armor. 3 posts, 6/22 12:20PM. ) Level 18: Greater Spell Focus Necromancy After this, you will be in epic levels, so start taking the epic level versions of the feats above. If going Ranger or Paladin, I would treat Wisdom as a dump stat, the puny spell casting of these classes will be wasted on high. The number next to the icon shows I can still cast it, but it’s greyed out and isn’t selectable. Neverwinter Nights 2. This spell increases the size of a party member by 50%. Columns shaded in RED on the table below will be implemented in Patch 35. Cleric is a base class in NWN2. Note: This is one of the only 2da files you can add. in some mods or realms, some spell selections are just very good --- this is why i think nwn really is still the best caster mmo out there. Monk is a default base class with Arelith specific changes. I've mostly linked to the Neverwinter Nights 2 Nexus in this piece, since the website has a more newbie-friendly presentation, but you'll have a wider selection available at the venerable Neverwinter Vault. After attacking or casting spells the target creature will become partially visible and detectable by enemies, but still retain a 50% cover bonus . Another downside of still meta-magic is that you basically need to ignore the level 6 spells since you can't still them (without two more feats) and all require a somatic component. . They're worth at least looking into. But that would make it a 10th level spell, which don't exist (and won't be handled by the game-engine). The difficulty class of this check is equal to 15 + spell. Stilled spells are cast without their somatic component, and thus are not subject to spell failure from armor check penalties. Copy the files potsc_resources. Wizard still wins. You also want Keen Edge. Epic spells in NWN2 are implemented as feats. 3. Crafting feats and use magic device checks will still use 4 for the innate level. Level 4: Even though Wizards don’t get these until level 10 and Sorcerers level 11, they still rock. 7 Paladin/Wizard ----- Given the Wizard's reliance on Intelligence, it is difficult to pull off a Paladin/Wizard. - This is the initial release of NWN Console Commands. Spell Resistance bonuses do not stack, so it is best to have a single item that has the highest Spell Resistance rather than mutliple items with lower SR. commands you want to paste in Neverwinter Nights. Cast the spell, select yourself. Gifted with. If there are any creatures with similar stats in any nwn2 module, you can try kill this creature with sorc, or you can use the Automatic still spell feat to be able to cast lv 9 spells inside armor, you can use a "test" module in nwn1 to face him at lv 40 with full armor or multiclass, i don't care, you will never be able to defeat him with. Diviners are capable of looking forward in time to anticipate what will happen next. 2da. the 16FS/4fighter with practiced caster, will still ONLY get level 8 spells (as a 16 FS). For example, an empowered magic missile deals one and one-half times normal damage (1d4 + 1 multiplied by 1. All melee weapons deal +3 damage. The console is called up by hitting the tilde ( ~) key. If Innate is blank this goes barmy. Not quite. If you try to cast healing on undead, however, the undead SR will comes into play. If you wish to make an object that provoke collateral effect on anyone that is not listed above, you'll need a bomb, not a potion. Difficulty class (DC) is a number that describes how hard a particular action is, with higher numbers indicating harder actions. Specifics: Still spells are cast without a somatic component. Required for: automatic still spell. Let me preface it by saying that ic is easy, almost any build is viable and your evocation wizard will be just fine and good. Better looking models. It features devastating criticals in a weapon with a large threat range, but its low attack bonus may mean this is better viewed as a defensive. Offensive spells to look at early game: Sleep, ray of frost, magic missile, melfs acid arrow, fireball, firebrand, ice storm Must have buff spells early game: Mage armor, shield, protection from evil, ghostly visage, flame weapon, perhaps a stat buff if needed, improved invisibility, stoneskin. Menu. Here is my problem - in game I put on the Sash, and that was fine. A problem with Timestop spell in Neverwinter Night Enhanced Edition. The main changes were taking metamagic feats instead of improved combat casting and making concentration into an optional skill. ^For truth However, to be fair Arcane spell users still end up being fairly dominant if you go for stuff like Iron Body + Auto Still Spell and some other stuff like that. All of the overrides created by The Amethyst Dragon for improving/changing the look of things in the game. Of note, Empower also works on Ability boosting spells, such as Bull's Strength, boosting 3-7 points instead of 2-5. Yes: Yes: Yes: 2147483647 (int32) Maximum of 255 slots per spell level, so only 10 * 255 entries can really exist in a (limited) spellbook. - Fixed NWN:EE bug that causes AoE spells to sometimes ignore monsters that has auras. e. Use: An extended spell occupies a spell slot one level higher than normal. Featured in. dm_allspells 1. I cant think of anyone else with your consistant WOW factor! LOL. The wiz 15 had access to Premonition and his defensive spells can absorve 150 pts of damage, compared to 100 from wiz 10/pm 10,(according to nwn wiki - premonition : This grants him damage reduction 30/+5, and absorbs 10 points of melee damage per caster level before collapsing) due his CL, ohhh wait. You get higher level spell slot 1 level sooner on the way up at odd levels: 3rd level wizard gets 2 first level and 1 2nd level spell. There are probably still an. you also can increase number of spells per day adding another copy in free slot of spellbook. I know I know, Wizard is the "most powerful" build if it's made properly, and there are some combinations that "broke" the game in terms of power (monk druid shapeshifter), but because I like to RP my characters into believeable builds, I am going to share my finding. Use: An extended spell occupies a spell slot one level higher than normal. When a character's action has a DC, a die roll determines whether or not that action is successful. In other words, at levels 23, 26, and 29. I have included screenshots and videos. There are a handful of unused columns and almost all of them are not needed for a functional "spell". It looked. SpellPref2DA in packages. Wild Mage-surge and -chaos commands/feats has been removed in favor of 3 new Wild Mage specific spells (More on them below). In NWN1, it's awesome how a miss can be a parry/block or a dodge animation. These are Wizards, Sorcerers, Clerics and Druids. #3. In NWN Cantrips are not free to use at-will, they behave like normal spells. Especially because spell selection in nwn is limited compared to PnP. 3: Darkfire, Magic Vestment, Extended Aid, and fill the rest with Divine Power. They are interestingly, easier to build than combat builds, once one. mod file so instructions: extract the archive and place the file [PRC] - Pirates of the Sword Coast in your modules directory. Automatic Still Spell. Item feat: No, But it can be added with custom content. Add in a native talk table editor, preferable one that would let you see talk table entries in the toolset. A quickened spell is cast as a free action, and another action can be attempted within the same round, including the casting of another spell. Cantrips; Level One; Level Two; Level Three; Level Four; Level Five; Level Six; Level Seven;In Neverwinter Nights, epic spells are implemented as feats that are selected while gaining levels. I want to use extend spell or the spell that is more powerful (i forgot the name), but i thought i would be wasting space that i could use for the original spells of that level. I LOVE this style of play and made a very effective one. With each other, yes, because certain prestige classes don't exist. To persist a spell it needs to be cast at 6 levels higher than that. Or Imagine if you have played BG2, where magicians are far more powerful than even NWN2 with spell fixes. If I remove the armor it. Level 3 spells are the ones you really won’t have enough of, which is why Wizards are best and scribe lots of scrolls. Very tanky (heavy armor, shield and buff spells), can do some magical and melee damage. Aug 12, 2002. Hit die: d8 Skill points: 4 + int modifier Bonus feat schedule: The epic shaman gains a bonus feat every three levels after 20th. This is especially useful if the caster has been silenced. Clerics still end up being by far the more user-friendly, and hybrid insanely well into warrior types with Divine Power and other assorted Cleric buffs, but Arcane users can be very powerful as well. A druid must choose and prepare her spells in advance. Epic Spell: Epic Mage Armor and Epic Spell: Epic Warding are worth getting on most Wizard builds. If you take epic spell focus, the DCs for that school will be 28 for lvl 1 spells and 36 for lvl 9 spells. There are also domain spells that you might miss like haste, improved invisibility, ice storm, etc. Use. The spell Identify (and items derived from it) grants a bonus of +10 (and +1 per caster level, so in total 13) to Lore for two rounds (12 seconds). Sor/Wiz Spells . The spells. Posted December 15, 2015. 0 ( 06/27/02 ) jcdoerre@unity. Lay on Hands is much better. 5e). There are a handful of unused columns and almost all of them are not needed for a functional "spell". Hit die: d6 Skill points: 2 + int modifier Bonus feats: The epic pale master gains a bonus feat every three levels (i. Empowerment does not increase spell duration. Protection from evil - most powerful low-level spell. 2da file has all the non-script information for setting up a spell, casting animations and so forth. Type of Feat: Metamagic Prerequisite: Ability to cast 1st-level spells. Epic bonus feats: automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: dragon knight, epic spell: epic mage armor, epic spell:. Epic spell focuses on Necromancy (fort, will), Conjuration (fort + reflex) and Illusion (will/fort). Open the console by pressing ~ Type. This player character build (fighter 4/ wizard 6/ pale master 30, originally the Undead Lord by Christopher "cdaulepp" Aulepp) wears full plate and a tower shield, wields a scimitar, and casts automatically stilled spells. Prohibited School: Illusion. During the. Neverwinter Nights defines almost 300 spells for player characters to cast, distributed among the caster classes. This should be your main focus for placing extra points at levels 4-8-12-16-20. There is no failure and a mobile silence aura is created. Don't bother with your summons, they eat your XP. Use crafted magic spells from scrolls, wands and potions. BUT his spells are cast as if he is level 20! A 16FS. Both have high wisdom which compliments one level of monk perfectly for the large AC boost (though they need to be unarmored which plays better with a shape changing druid). Also, it makes round/level duration spells a lot more useful, like darkness, war cry, or haste. The initial damage from the spell is 3d6, +1d6 every round until the spell expires. Arcane Defense. put in Automatic Still Spell III for full spell casting in Heavy Armor. Endure Elements - The best level 1 spell, IMHO. The epic shifter is a true master of shapeshifting and is able to become virtually any creature imaginable by choosing epic bonus feats. You're going to want still spell/auto still spell in epic levels to make this work. Empower is best for spells with d2. I love rogues in D&D. If you wish to make a special potion that increase skills. The highest spell level a wizard can cast in NWN is intelligence-10. 1 works, 2 or 4 will fail, 3 will only use spell resistance. Navigate to your "saves" folder under NWN open the . Each major version of my pack focuses on a particular school or class; for version 0. We could forego spell focus and quick meta-magic acquisition in favor of survivability feats (Dodge, Toughness, Expertise NWN) or ranged feats (Point Blank Shot NWN, Rapid Shot NWN, Zen Archery NWN), but that doesn't result in a focused spellcasting build within 17 or so levels. That means you can wear heavy armor and cast spells without penalty (still spell).